Projectile Motion is the motion or path of and object thrown through the air while subject to gravity. The path of this object, or projectile is often in a bell curve where y will begin to increase while x does until it hits a max where it will decrease back to 0.
In this simulation we looked at the Projectile motion of a rock being thrown from a Trebuchet with three different goals each with 5 trials. We tested to see how far we could launch the projectile while remaining under 650 yards, the next test was on accuracy, three targets were set up ranging from 50, 100, and 250 points. The last test was on power, the projectile was launched at a wall, which it tried to knock down.
In this simulation we looked at the Projectile motion of a rock being thrown from a Trebuchet with three different goals each with 5 trials. We tested to see how far we could launch the projectile while remaining under 650 yards, the next test was on accuracy, three targets were set up ranging from 50, 100, and 250 points. The last test was on power, the projectile was launched at a wall, which it tried to knock down.
or the distance test I increased projectile mass and lowered gravity so the stone remained in the air longer, lowered the launch angle so that the shot was straighter. Finally I increased the counterweight to propel the shot farther.
For this challenge I was trying to land on some flat targets, the angle and gravity remain the same, I changed the counter weight height to give some arc, the mass of the counterweight to lower the distanced and increase the projectile mass to reduce the range of the shot.
For this one I had to level some wall. I lowered gravity to increase air time, increased counterweight mass for more power, lowered angle for straighter shot, increased projectile mass for more damage, and sent the wind in the walls direction to carry the projectile torwards it.